
Storyteller
World Builder
Heart of the Party
Hi!
My name is Malina Boyd Catsman. I am a Dutch 28-year-old.
As a Game Developer, I am specialized as Narrative Designer & Level Designer.
I also educate people on conscious Generative AI use.
If you’d like to know how I ended up here, feel free to learn more about me!

Published Work

Kari: Stranded on the shores of Vanaheim
An Action-Adventure Resource game set in the Norse world of Vanaheim.
Kari was Student Project made in 1 Academic Year with a team of 29 students.
My Role: I wrote all the Narrative for the game and developed some of the levels.
Release Date: July 14, 2020
Game Length:~6-10 Hours
Awards & Nominations

Best Design
2019/2020
Breda University of Applied Sciences

Best Art
2019/2020
Breda University of Applied Sciences

Best Audio
2019/2020
Breda University of Applied Sciences

People’s Choice
2019/2020
Breda University of Applied Sciences

Game of the Year Finalist
Rookies Awards 2020

Chaddius Maximus
A small Metroidvania game built in a custom engine.
Chaddius Maximus was built in 8 weeks by 18 students.
My Role: I developed several levels and took over the production role in the second week.
Release Date: June 14, 2019
Game Length:~30 Minutes
Awards & Nominations

Best Tech
2018/2019
Breda University of Applied
Sciences
AI Instructor
After 3 years of working in the games industry, I had the opportunity to step back into my old classrooms as an AI Instructor.
Since late 2024, I have taught staff & students about the ethics & responsibilities, the risks & benefits, and the best practices of Gen AI while helping education adjust.
We also host workshops for external organisations. This has ranged from keynote speeches to day-long interactive workshops.
My goal is to inform as many people about the nuances and problems of this technology, and find the right use-cases with a critical mind.
