Game Developer & AI Instructor


Storyteller
World Builder

Heart of the Party

Hi!

My name is Malina Boyd Catsman. I am a Dutch 28-year-old.

As a Game Developer, I am specialized as Narrative Designer & Level Designer.

I also educate people on conscious Generative AI use.

If you’d like to know how I ended up here, feel free to learn more about me!


Published Work


Kari: Stranded on the shores of Vanaheim

An Action-Adventure Resource game set in the Norse world of Vanaheim.

Kari was Student Project made in 1 Academic Year with a team of 29 students.


My Role: I wrote all the Narrative for the game and developed some of the levels.

Release Date: July 14, 2020
Game Length:~6-10 Hours

Awards & Nominations

Best Design
2019/2020
Breda University of Applied Sciences

Best Art
2019/2020
Breda University of Applied Sciences

Best Audio
2019/2020
Breda University of Applied Sciences

People’s Choice
2019/2020
Breda University of Applied Sciences

Game of the Year Finalist

Rookies Awards 2020


Chaddius Maximus

A small Metroidvania game built in a custom engine.

Chaddius Maximus was built in 8 weeks by 18 students.


My Role: I developed several levels and took over the production role in the second week.

Release Date: June 14, 2019
Game Length:~30 Minutes

Awards & Nominations

Best Tech
2018/2019
Breda University of Applied
Sciences


AI Instructor


After 3 years of working in the games industry, I had the opportunity to step back into my old classrooms as an AI Instructor.

Since late 2024, I have taught staff & students about the ethics & responsibilities, the risks & benefits, and the best practices of Gen AI while helping education adjust.

We also host workshops for external organisations. This has ranged from keynote speeches to day-long interactive workshops.

My goal is to inform as many people about the nuances and problems of this technology, and find the right use-cases with a critical mind.