My Work


Below is a full overview of my work that I am able to share, with links to further breakdowns and elaborations.

Published Games


Kari (2020)

Kari: Stranded on the Shores of Vanaheim is an Action-Adventure game in Vanaheim, one of the nine worlds in Norse Mythology and home to the Gods of Nature.
Role – Narrative Designer/Writer, Level Designer
Development Time – 1 year


Chaddius Maximus (2019)

Chaddius Maximus is a 2D pixel platformer built in a custom engine. You play as Chaddius, a warrior who takes on a deceased kingdom with nothing but his spear.

Role – Producer, Level Designer
Development Time – 8 weeks

Prototypes


Game jams (2020-2021)

Since 2020, I have started partaking in Gamejams with friends and classmates to celebrate video game development. Here’s all the projects I have worked on so far.

The Goblin Archives – Level, Lighting, Audio
Catmodeus: Room Groom – General, Audio
R.I.Pair – Level, Lead

Project Work


Narrative

A collection of all the writing I have done so far in a professional setting! Including dialogue for The Lord of the Rings Mod, Quests and dialogue for Kari, and any other writing experiences I have.


Tabletop

The collection of material I prepare and develop for worlds I am building and tabletop games I run. Including cartography maps, dungeons, and lore I write for fun!