Boyd Catsman Portfolio

Game Developer
located in Breda, The Netherlands

4 Years of Industry Level Experience
BSc in Game Design and Architecture
+9 Years of Tabletop Games Creation and Experience

Industry Releases

Ascenders Simulation

Build to support the ARPG “Ascenders”, Ascenders: Simulation was made to test the economy and give the Web3 community a utility for their lands before launch.

My role: For Ascenders: Simulation’s development, my role was to translate the design documentation and development of the game into a Whitepaper and functional Wiki for the public.

School Project Releases

Kari: Stranded on the Shores of Vanaheim

Traverse one of the Norse Mythology worlds. Gather and Quest through a beautiful world of ancient tales, as you rebuild your boat to go back home while you still can.

Development: Kari was Student Project made in 10 Months with a team of 29 students.

My Role: Writer/Narrative Designer, Level Designer

Best Design IGAD Year 4
2019/2020

Best Art IGAD Year 4
2019/2020

Best Audio IGAD Year 4
2019/2020

People’s Choice IGAD Year 4
2019/2020

Rookies Awards 2020 – Game of the Year Finalist


Chaddius Maximus

Fight your way through a corrupted castle and use your spear to combat & platform your way up to the King.

Development:  Chaddius Maximus was a Student Project made in 2 Months with a team of 18 students.

My Role: Producer & Level Designer

Best Tech IGAD Year 2 2018/2019