Dev Blog

Open-World Game Development

The Road

Roads… They are all over the place! A network of them connect the world in real life AND in video games.

This article dives into the differences between a road in the real world and in the digital world, how we use them differently, and what we can do with them to gather information.

Can we steer a player into the directions we hope them to go, without actually restricting them to go anywhere else?

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Ordinary “Open” World

If you have ever looked into writing stories and their structure, you will quickly learn about “The Ordinary World”. Which, as is well known, only lasts until the “Inciting Incident” presents itself and shakes things up. Otherwise, the The Ordinary World is incredibly boring if not challenged or questioned. Therefore, I’m going to shatter my (and hopefully your) Ordinary World and seek out the Inciting Incident evolving a term I have grown increasingly passionate about; “Open-World Games” (OWG). OWG are a well understood concept by now for most gamers. The term originally was coined around 1984, and it has largely…

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